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Putting a plan in place for Glue Editor

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Anyone who has downloaded one of my pre-alpha releases will know that Glue Editor is not currently ready for real world use. This week I sat down and figured out exactly what I need to do to get it ready for production, with all the rough edges polished.

I’ve put a whole lot of time into developing Glue Editor, almost everything I’ve got. I’ve also outlayed money from my own pocket to buy the development tools to get it done. I’ve tried making it open source to get help and just about every other angle I can think of to bring it to the Ogre / Mogre community for free but it hasn’t worked out the way I had hoped. I’ve had a long hard think about how I could spend my time better, perhaps working on one of the many other ideas in my notes. After considering my choices carefully there’s really only two that stand out:

  1. Stop working on Glue Editor so that I have more time to spend with my family and friends
  2. Develop Glue Editor into a commercial product to help fund further development

I know this decision is not going to please everyone, but I really feel it will turn into a better product if I take it down the commercial path. I have a mentor to advise and train me along the way so I don’t get off track and I am fully committed to delivering the best value product possible to the game development community. It’s not going to be easy, and I wouldn’t expect anyone to pay for it in the current state so it might be a while before the much needed funding rolls in.

So, from this point forward I will be working on Glue Editor from a different angle. I will be building a business model similar to that of other 3D modelling applications, but the focus of Glue Editor will be unique in the market, hopefully filling a much needed gap. Many things may change, I might even rename the product to avoid confusion with previous versions.

I sincerely hope this decision doesn’t anger those who have been following development thus far. I welcome feedback and suggestions as always.


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